![]() This is not so noticeable in the earlier stages of the game when most enemies can be felled by just having adequate equipment and consumables at hand. Where it fails is in the fact that it is 100% based on luck. Where this combat works well is in showcasing a wide variety of play styles for the different characters you can recruit and in making you feel like you can prepare well for different kinds of encounters. Is turn based, focused around DMG, Tick dmg (Blight, Bleed), Buffs, de-buffs, Healing and most importantly Stress.) I have in this moment spent close to or more than 100 hundred hours in this game and I haven't even gotten close to killing a end game boss. This game is a grind-fest, which would be okay if it was not a randomized RNG driven grind fest, which wouldn't be the worst if it wasn't a UNBALANCED AND UNFAIR RNG driven grind fest. The expansion that was recently released became the straw that broke the camels back and made me write this review. It's very well optimized running smoothly on even old laptops without much configuration.īut from a design perspective its beyond infuriating and time wasting. I seldom encounter bugs, crashes or general wonk. This game on a technical side runs very well, ![]()
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